These are not my "Final" thoughts on render settings...but close. The render preset named Final is anything but..as we all know. They should rename it something else, there is no finesse to it at as far as animation goes. First and foremost choose anti-aliasing strategy. (this should remain constant throughout animation sequence rendering) Most animation imagery would not tolerate a change in this setting along the timeline, although it depends on what look you want to have. It would be wise to add softness in post work rather than in rendering. Automatic- chooses sharp for still image, soft for animation, not good choice. Crisp- may be used, was default for older versions of Vue. Sharp- this is my choice for animation. Soft- soft imagery and soft flicker or buzz. Blurred- softer imagery and softer flicker or buzz. Optimized or Systematic ?? Optimized is supposed to analyze only the parts of an image where transitions are found and super-sample to your settings, whereas Systematic does every pixel in the frame per your settings. I choose Systematic. The texture filtering control that I show at 30% is an extension of the default MIP Mapping in the function editor. This is a very important newer feature. Under object anti-aliasing I show 2 Min. and 4 Max. Subrays per pixel. This may be tweaked up along the timeline if imagery needs it, to massage pixels because of lingering flicker or buzz. I recently did this for my "Unseen" animation. Used 8/16 and 16/32 in parts of it. Everything looked seamless along timeline, other than the flicker was controlled. http://www.artfullydigital.com/Pages/Animation22.html Under object anti-aliasing I raised the quality threshold from 20% to 80% |
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